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So yeah, at the Grammys I went ultra Travolta Yeah that tuxedo might have been a little guido But with my ego I can stand there in a Speedo And be looked at like a fucking hero The glory, the story, the chain, the polo, the night The grind, the empty bottles of No-Doz Tank on empty, whipping my mamma's Volvo I spent that gas money on clothes with logos The fur is Hermes, shit that you don't floss The Goyard so hard man, I'm Hugo's boss Why I gotta ask what that Tudor cost House on the hill Two doors from Tracey Ross And I'm asking about her girlfriends Yeah, the dark skin'ed ones She asking about the speed boats yeah I admit we rented 'em When you meet me in person what do you feel like? and Pac, you know to get it hot I guess after I live I wanna be compared to B. G Any one: Big Pun, Big L or Notorious 'Till then, get money and stunt and stay glorious And I'm gonna stop killing these niggas soon as the chorus hit [Hook] [Outro] Yeah I'mma stop killing these niggas soon as the chorus hit These haters be killing themselves they wanna come and get the glory The beat for this song samples from Laura Nyro’s song “Save The Country”, which features a strong religious message.
I know, I know I look better in real life I hear people compare themselves to big a lot You know B. This fits with Kanye’s semi-religious image as a rapper, but thematically, Kanye uses “the glory” to refer to fame and wealth, nothing religious.
The game takes place in the city of Los Angeles, in the year 1947, with players assuming the role of Los Angeles Police Department officer, and later detective, Cole Phelps.
and follows his career as he advances through the police department bureaus (desks) of Traffic, Homicide, Vice and Arson.
It was initially released for the Play Station 3 and Xbox 360 platforms on ; a Microsoft Windows port was later released on 8 November 2011. Noire is an action-adventure neo-noir crime game played from a third-person perspective.
Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games.
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Various plot elements reference the major themes of detective and mobster stories such as The Naked City, Chinatown, The Untouchables, The Black Dahlia, and L. The world features multiple landmarks, which are all based on real monuments from 1940s Los Angeles.
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Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. Noire is notable for using Depth Analysis's newly developed technology Motion Scan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle. Noire was the first video game to be shown at the Tribeca Film Festival. Players complete cases—linear scenarios with set objectives—to progress through the story.
The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying. The game also features a mode which allows players to freely roam the open world.
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